Credits¶
This is neither a new idea, nor is it in any way revolutionary. I was first
introduced to this concept of hot-reloadable C/C++ by
Casey Muratori's Handmade Hero series,
but had held off on trying to implement the same workflow in Maya until
now. There are other resources on this topic, such as
Molecular Matter's engine,
Doug Binks/Matthew Jack's Runtime Compiled C/C++,
and
Danny Angelo Carminati Grein's cr.h
header,
all of which I referenced heavily while taking a look at this topic and
implementing a similar approach.
Siew Yi Liang: I wrote this overly-long wall of text and the example code here. You can find more of my ramblings here.